![]() ![]() Again, the zip file has been updated to contain all the fixed missions. This one's not a big deal, but the Lucifer is intended to jump at the beginning of the mission rather than get stuck on the waypoint. The zip file has been updated with a fixed mission.Įdit 3: I've fixed a similar issue in The Great Hunt. This updated mission has been added to the below zip file.Įdit 2: I've once again ran into the same issue with Clash of the Titans. This also accounts for the alternative scenario where the Pinnacle is substituted for the Hope if the Hope was destroyed in a previous mission. I've similarly altered the script for that mission to prevent this from happening. The departure voice message scripting was also adjusted accordingly.Įdit: I ran into a similar mission with the Hope in the mission "A Failure to Communicate". ![]() It is identical to the base mission aside from changing the conditions for the Galatea's departure to be distance based instead of perfectly hitting the waypoint. This will cause the modified mission to overwrite the one inside of root.vp. You can extract included Data folder in your Freespace root directory. Here's a link to the modified mission I created. Hello, I was having so much trouble with this mission because of the bugs described above that I decided to edit the mission in the way ethanpd described to make sure the Galatea doesn't get stuck. ![]() The only possible drawback, is if there is another crucial check in the mission (goals, debriefing stages, events) that use are-waypoints-done-delay for the Galatea and that same waypoint path." This will cause the Galatea to jump out when it comes within 150 M of its final waypoint, rather than when it hits the waypoint precisely head-on. If there was a delay figure in the are-waypoints-done-delay, or one in the drop-tab above that, make sure that the same figure is used in the drop-tab (or added together if there happend to be one in both). The cue should be listed as something like "If you open the mission up in FRED, find the GTD Galatea and select it and open it in the ships editor, you'll see an area listed as Departure Cues. And last, but not least, you can try using the mission editor, FRED, to fix the problem and have the Galatea only need to be within range of the waypoint to jump. There's also cheating to help you skip the mission. You can also try to keep it alive until it spins around enough to actually hit the waypoint which can take around 20 minutes. You can simply try the mission again and hope that the Galatea hits the waypoint properly this time. ![]() However, being a hard-to-maneuver capital ship, it can sometimes miss and then spend a long time spinning around trying to hit it again. The Galatea has to hit the waypoint exactly more or less. I don't think the Galatea will jump out until then.ĮDIT: Ok, I looked it up and it looks like that this was some sort of design or timing issue. As far as I know, you need to destroy enough of the asteroids that have the white targeting brackets around them, or perhaps all of them. ![]()
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